Town: Gīmōth Wi̋by Kēä

Gīmōth Wi̋by Kēä

Gīmōth Wi̋by Kēä
Example Hobgoblin architecture.
StateKingdom of Hobben
ProvenceBāwkyoīä Provence
RegionDulelà Hemu Heathland
Founded1366
Community LeaderAutocrat Tsëîd
Area5 km2 (2 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation2168 m (7112 ft)
Average Yearly Precipitation272 cm/y (107 in/y)
Population1357
Population Density271 people per km2 (678 people per mi2)
Town AuraSummoning
Naming
Native nameGīmōth Wi̋by Kēä
Pronunciation/gɪ̄ɱʊð/ /wɪ̋biː/
Direct Translation[drunk (inebriated)] [nebula]
Translation[Not Yet Translated]

Gīmōth Wi̋by Kēä (/gɪ̄ɱʊð/ /wɪ̋biː/ [drunk (inebriated)] [nebula]) is a subtropical Town located in the Bāwkyoīä Provence of the Kingdom of Hobben.

The name Gīmōth Wi̋by Kēä is derived from the Goblin language, as Gīmōth Wi̋by Kēä was founded by Tsëîd, who was culturaly Hobgoblin.

Climate

Gīmōth Wi̋by Kēä has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 15°C (59°F). Gīmōth Wi̋by Kēä receives an average of 272 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Gīmōth Wi̋by Kēä covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2168 m (7112 ft) above sea level.

Overview

Gīmōth Wi̋by Kēä was founded durring the late 15th century in summer of the year 1366, by Tsëîd. The establishment of Gīmōth Wi̋by Kēä suffered from many setbacks, delays, and obsticles, most notably a group of Gīmōth Wi̋by Kēä which required millitary assistance exterminate before the community could finish being built.

Gīmōth Wi̋by Kēä was built using the conventions of Hobgoblin durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Gīmōth Wi̋by Kēä is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Gīmōth Wi̋by Kēä is buildings are speckled and packed arround broad cobblestone streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Gīmōth Wi̋by Kēä's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The top tier civilian fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Gīmōth Wi̋by Kēä is like looking into a university’s plaza on the day before an exam. People rush about to-and-fro. Discarded scrolls and quills are dotted around town. In spite of many locals discussing academic topics, there’s little sign of any organized groups for any of that talk. Infact, the town seems disordered in general with everything scattered helter skelter about.

Civic Infrastructure

Gīmōth Wi̋by Kēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gīmōth Wi̋by Kēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gīmōth Wi̋by Kēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gīmōth Wi̋by Kēä's parks.

Gīmōth Wi̋by Kēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gīmōth Wi̋by Kēä.

Gīmōth Wi̋by Kēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gīmōth Wi̋by Kēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gīmōth Wi̋by Kēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gīmōth Wi̋by Kēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gīmōth Wi̋by Kēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gīmōth Wi̋by Kēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gīmōth Wi̋by Kēä's public wards, blessings, and other arcane systems.

Gīmōth Wi̋by Kēä has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Gīmōth Wi̋by Kēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Gīmōth Wi̋by Kēä's grid is powered by hydrogalvanic generators.

Gīmōth Wi̋by Kēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Gīmōth Wi̋by Kēä has a first rate hospital which caters to anyone in need of long term medical care.

Gīmōth Wi̋by Kēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gīmōth Wi̋by Kēä's natural decorations nor waterways.

Gīmōth Wi̋by Kēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gīmōth Wi̋by Kēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The law within Gīmōth Wi̋by Kēä is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Gīmōth Wi̋by Kēä's bank was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Gīmōth Wi̋by Kēä it is impossible to directly or indirectly lie.

The Serpentfolk near Gīmōth Wi̋by Kēä are known to be almost tame, such that they can be put to domestic use.

Gīmōth Wi̋by Kēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Invocation energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5482 m2
    • Cattle and Similar Creatures: 339
    • Poultry: 4071
    • Swine: 271
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 135

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

425 of Gīmōth Wi̋by Kēä's population work within a Foundational Occupation.

865 of Gīmōth Wi̋by Kēä's population do not work in a formal occupation, but do contribute to the local economy. 67 (5%) are noncontributers.

Points of Interest

Gīmōth Wi̋by Kēä makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami solved a major long term problem plaguing the town. One of Gīmōth Wi̋by Kēä's local festivals commemorates this miracle.

History